Cube Full of Mines is a 3D update to the classic game of Minesweeper powered by Unreal Engine 4. As a sole-developer project all design, programming and art were produced by me. This included developing custom gameplay logic in both C++ and Blueprint, coding actor classes such as the cube to be easily reskinned using blueprints, designing input schemes for both mouse and controller play (not recommended, but hey it's there if you really want it), designing and implementing user interface systems including the main menu and hud and also implmenting a save/load system for the high score table. The game features five distinct environments that the player can select. Each of these environments required custom level layout, modeling and texturing.
- C++ and Blueprint Development
- Blueprint Re-skinnable C++ Actors
- Level Design
- Textureing
- Modeling
- Materials
- Motion Graphics
- User Inferface Menu and HUD
- Animation Blueprint
Cube Full of Mines is currently available on the itch.io website Visit